We excited to announce that Ryan Habbyshaw, Senior Design Lead, IDEO will present "Making in the Margin" sharing how IDEO designers flex their creative muscles to stay inspired and nimble. Ryan will highlight learnings from his journey from Arnold R&D to IDEO and share insights into how you can become more creatively confident.
Demo'ed at Google I/O and profiled on Fast Company Create, CreateTech is proud to welcome Toyota, Google and Saatchi LA to present a fascinating project with a fascinating story.
Phoenix Perry, Adjunct Professor, Gaming, Design and Embodiment at NYU Poly, NYU ITP and NYU Steinhardt, will talk about game design as a starting point for understanding digital design and her creative process where fancy and reason do a sympathetic dance that gets to a better creative product. Along the way she's going to show some of the games she's working on and has released.
In addition to the Innovation Labs discussion session at CreateTech we are gathering information about the multifarious configurations and uses of Innovation Labs in agencies and other kinds of firms. Please consider taking a few minutes to contribute to our survey.
"What energizes me now is that a whole new set of disruptive technologies are creating new opportunities for the businesses that are willing to embrace them." - Pete Stein @pstein211
From STEM to STEAM, the question of the day is the art and innovation in technology, the technology of new art and innovation. What are the concepts and understandings that can help us nurture the talents we need for tomorrow. Manoush Zomorodi leads a panel discussion to kick off CreateTech with some of the most insightful voices in the field today. Read more here.
Mike DiGiovanni, emerging technology lead at digital agency Isobar and Google Glass enthusiast, has produced a prototype of “Glassware” called Tilt Control, which makes Glass usable for people with physical disabilities that prevent them from using their hands.
CreateTech committee member Jason Snyder writes in iMediaConnection:
"Drones delivering Domino's, augmented reality, the industrial internet, the age of the algorithm, real-time bidding, geo-everything, convergence, and intelligent machines. These ideas and the exponential growth and adoption of technology are no longer the musings of futurists. They are business as usual, and they're here."
Kurzweil ... predicts that by 2029 computers will match human intelligence, and nanobots inhabiting our brains will create immersive virtual reality environments from within our nervous systems: